A wide stone shaft in a rocky floor, its mouth ringed with broken masonry, its depth lost in black.

An endless descent beneath the Citadel. There is no winning it — how deep you got is the whole score.

The Pit opens once you have cleared the Abbey. Before that the Citadel shows it locked and says only that something waits below.

How a descent works

Ledges

Every 10 levels is a ledge, and it is the only furniture the descent has.

Healing cards work exactly as they always do inside a fight — Mending, Rejuvenation and Lifesteal are unaffected. What the Pit removes is the heal a Quarter gives you between fights.

Four ways to stop, and they are not the same

The opponent

It is not a corrupted enemy, and it is not drawn from any Quarter's pool. It builds from the same 52 cards you do, one suit at a time, and it spends Monarchy Skill points down that suit's line as you descend.

It plays a different deck on every level.